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View Profile philRacoIndie
Developer of many Sploder Games, project MA (SAGE 2018 version), MiKe Adventures: Omega Star Chase/ Round The World and Unemployed Shift at Night.

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Bad Level or Good level?

Posted by philRacoIndie - February 11th, 2021


Hey all, not scott here.


Currently I'm developing a game called MiKe Adventures: Round The World. It looks like this:

iu_239857_8254199.png

Basically I don't know where to continue the game. By that I mean that I have the mechanics ready but nw I don't know what type of level to do after the tutorial.


What type of level do you want in the game aesthetically? Can be anything, from a city to and underwater bunker, posibilities are endless, and I know you guys are more creative than me lol


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